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Magneton
HP
70
Magnetic Force
10x
Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
Stage 1 Pokémon
Evolves from: Magnemite
Poke-power
Magnetic Field
Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 17/97 Rare
Magneton
HP
80
Ram
20
Triple Smash
20+
Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.
Stage 1 Pokémon
Evolves from: Magnemite
-
Weakness
-
Resistance
-
Retreat Cost
EX Dragon 35/97 Uncommon
Magneton
HP
80
Thundershock
20
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Speed Shot
Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Stage 1 Pokémon
Evolves from: Magnemite
-
Weakness
-
Resistance
-
Retreat Cost
EX Fire Red & Leaf Green 27/112 Rare
Dark Magneton
HP
70
Magnetic Lines
20
If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon.
Poison Pulse
40
The Defending Pokémon is now Poisoned.
Stage 1 Pokémon
Evolves from: Magnemite
-
Weakness
-
Resistance
-
Retreat Cost
EX Team Rocket Returns 39/109 Uncommon
Holon's Magneton
HP
70
Extra Ball
30+
If the Defending Pokémon is Pokémon-ex, this attack does 30 damage plus 20 more damage.
Stage 1 Pokémon
Evolves from: Holon's Magnemite
EX Rule
You may attach this as an Energy card from your hand to 1 of your Pokémon that already has an Energy card attached to it. When you attach this card, return an Energy card attached to that Pokémon to your hand. While attached, this card is a Special Energy card and provides every type of Energy but 2 Energy at a time. (Has no effect other than providing Energy.)
-
Weakness
-
Resistance
-
Retreat Cost
EX Delta Species 22/114 Rare
Magneton
HP
80
Supersonic
20
Flip a coin. If heads, the Defending Pokémon is now Confused.
Speed Ball
50
Stage 1 Pokémon
Evolves from: Magnemite
-
Weakness
-
Resistance
-
Retreat Cost
EX Delta Species 48/114 Uncommon
Magneton
HP
70
Multiple Force
30+
If Magneton has any React Energy cards attached to it, this attack does 30 damage plus 10 more damage for each Magnemite and Magneton (both yours and your opponent's) in play.
Magnetic Blast
60
Stage 1 Pokémon
Evolves from: Magnemite
Poke-power
Reactive Recharge
If Magneton would be Knocked Out by damage from an opponent's attack, you may move any number of React Energy cards from Magneton to your Pokémon in any way you like.
-
Weakness
-
Resistance
-
Retreat Cost
EX Legend Maker 22/93 Rare
Magneton
HP
70
Magnetic Force
10x
Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
Stage 1 Pokémon
Evolves from: Magnemite
Poke-power
Magnetic Field
Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 16/108 Rare
Magneton
HP
70
Tri Attack
20x
Flip 3 coins. This attack does 20 damage times the number of heads.
Magnetic Ray
40
Before doing damage, you may choose 1 of your opponent's Benched Pokémon that has any Energy attached to it and switch that Pokémon with 1 of the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Magnemite
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 54/130 Uncommon
Magneton
HP
80
Magnetic Resonance
20
If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Magnetic Release
40+
Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Magnemite
-
Weakness
+20
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Stormfront 42/106 Uncommon