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Luxray
HP
120
Lightning Star
80
Move all Lightning Energy attached to Luxray to 1 of your Benched Pokémon. (Ignore this effect if you don't have any Benched Pokémon.)
Stage 2 Pokémon
Evolves from: Luxio
Poke-power
Sharp Eye
Once during your turn, when you play Luxray from your hand to evolve 1 of your Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon.
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl 7/130 Rare Holo
Luxray
HP
120
Plasma
40
Search your discard pile for a Lightning Energy card and attach it to Luxray.
Shock Bolt
100
Discard all Lightning Energy attached to Luxray.
Stage 2 Pokémon
Evolves from: Luxio
Poke-body
Rivalry
If your opponent has any Pokémon LV.X in play, each of Luxray's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Diamond & Pearl—Legends Awakened 8/146 Rare Holo
Luxray
HP
120
Flash
30
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Gadget Bolt
60
If Luxray has a Pokémon Tool card attached to it, you may do 100 damage instead of 60 to the Defending Pokémon. If you do, discard that Pokémon Tool card.
Stage 2 Pokémon
Evolves from: Luxio
-
Weakness
+30
-
Resistance
-20
-
Retreat Cost
Platinum Arceus 5/111 Rare Holo
Luxray
HP
140
Flash Impact
60
Does 20 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Crunch
80
Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Stage 2 Pokémon
Evolves from: Luxio
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White—Next Destinies 46/99 Rare Holo