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Gardevoir

Gardevoir

HP 100 psychic

Energy Burst

10x

psychic

Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Psy Shadow

Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Ruby & Sapphire 7/109 Rare Holo

Gardevoir ex

Gardevoir ex

HP 150 psychic

Feedback

psychic colorless

Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.

Psystorm

10x

psychic colorless colorless colorless

Does 10 damage times the total amount of Energy attached to all Pokemon in play.

EX Pokémon

Evolves from: Kirlia

EX Rule

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.


  • Weakness

    grass psychic
  • Resistance

  • Retreat Cost


EX

EX Sandstorm 96/100 Rare Holo ex

Gardevoir

Gardevoir

HP 100 psychic

Psypunch

30

psychic colorless

Mind Shock

60

psychic colorless colorless colorless

This attack's damage isn't affected by Weakness or Resistance.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Heal Dance

Once during your turn (before your attack), you may remove 2 damage counters from 1 of your Pokémon. You can't use more than 1 Heal Dance Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Emerald 4/106 Rare Holo

Gardevoir δ

Gardevoir δ

HP 100 psychic metal

Psychic Rage

metal colorless

Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Black Magic

10+

psychic colorless colorless

Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Energy Jump

Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.

EX Rule

This Pokémon is both Psychic Metal type.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Delta Species 6/114 Rare Holo

Gardevoir ex δ

Gardevoir ex δ

HP 150 fire

Flame Ball

80

fire colorless colorless

You may move a Fire Energy card attached to Gardevoir ex to 1 of your Benched Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Imprison

Once during your turn (before your attack), if Gardevoir ex is your Active Pokémon, you may put an Imprison marker on 1 of your opponent's Pokémon. Any Pokémon that has any Imprison markers on it can't use any Poké-Powers or Poké-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition.

EX Rule

When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Dragon Frontiers 93/101 Rare Holo ex

Gardevoir

Gardevoir

HP 100 psychic

Energy Burst

10x

psychic

Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Psy Shadow

Once during your turn (before your attack), you may search your deck for a Psychic Energy card and attach it to 1 of your Pokémon. Put 2 damage counters on that Pokémon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic
  • Resistance

  • Retreat Cost


EX

EX Power Keepers 9/108 Rare Holo

Gallade

Gallade

HP 130 fighting

Sonic Blade

fighting colorless

Put damage counters on the Defending Pokémon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Psychic Cut

60+

psychic colorless colorless

You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)

Stage 2 Pokémon

Evolves from: Kirlia


  • Weakness

    psychic +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 6/132 Rare Holo

Gardevoir

Gardevoir

HP 110 psychic

Psychic Lock

60

psychic colorless colorless

During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Telepass

Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.)  You can't use more than 1 Telepass Poké-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic +30
  • Resistance

  • Retreat Cost


Diamond & Pearl

Diamond & Pearl—Secret Wonders 7/132 Rare Holo

Gardevoir

Gardevoir

HP 120 psychic

Energy Burst

20+

psychic

Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokémon.

Psychic Protection

60

psychic colorless colorless

Gardevoir has no Weakness during your opponent's next turn.

Stage 2 Pokémon

Evolves from: Kirlia

Poke-power

Psychic Connect

As often as you like during your turn (before your attack), you may move a Psychic Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.


  • Weakness

    psychic +30
  • Resistance

  • Retreat Cost


Platinum

Platinum 8/133 Rare Holo

Gardevoir

Gardevoir

HP 110 psychic

Mind Shock

60

psychic psychic colorless colorless

This attack's damage isn't affected by Weakness or Resistance.

Stage 2 Pokémon

Evolves from: Kirlia

Ability

Psychic Mirage

Each basic Psychic Energy attached to your Psychic Pokémon provides PsychicPsychic Energy. You can't apply more than 1 Psychic Mirage Ability at a time.


  • Weakness

    psychic ×2
  • Resistance

  • Retreat Cost


Black & White

Black & White—Next Destinies 57/99 Rare Holo

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