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Claydol
HP
80
Muddy Eye
10x
Does 10 damage times the number of basic Energy cards attached to Claydol and the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Baltoy
Poke-body
Primal Pull
As long as Claydol is your Active Pokémon, each player's Evolved Pokémon pays Colorless more Energy to use its attacks."
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 2/101 Rare Holo
Claydol
HP
80
Hyper Beam
20
Flip a coin. If heads, discard 1 Energy attached to the Defending Pokémon.
Ram
50
Stage 1 Pokémon
Evolves from: Baltoy
-
Weakness
-
Resistance
-
Retreat Cost
EX Hidden Legends 31/101 Uncommon
Claydol
HP
80
Ancient Mantra
20+
If Claydol has any Psychic Energy attached to it, the Defending Pokémon is now Confused. If Claydol has any Fighting Energy attached to it, this attack does 20 damage plus 20 more damage.
Stage 1 Pokémon
Evolves from: Baltoy
Poke-power
Psychic Trace
Once during your turn (before your attack), if Claydol is your Active Pokémon, you may shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition.
-
Weakness
-
Resistance
-
Retreat Cost
EX Deoxys 5/106 Rare Holo
Stage 1 Pokémon
Evolves from: Baltoy
Poke-body
Levitate
As long as Claydol has any Energy attached to it, the Retreat Cost for Claydol is 0.
-
Weakness
-
Resistance
-
Retreat Cost
EX Emerald 24/106 Uncommon
Claydol
HP
80
Wide Laser
Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hyper Beam
40
Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Stage 1 Pokémon
Evolves from: Baltoy
-
Weakness
-
Resistance
-
Retreat Cost
EX Holon Phantoms 38/111 Uncommon
Claydol ex
HP
120
Psychic Boom
20+
Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
Shadow Crush
60
You may discard a Psychic Energy card attached to Claydol ex. If you do, discard an Energy card attached to the Defending Pokémon.
EX Pokémon
Evolves from: Baltoy
Poke-power
Type Shift
Once during your turn (before your attack), you may use this power. Claydol ex's type is Fighting until the end of your turn.
EX Rule
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.
-
Weakness
-
Resistance
-
Retreat Cost
EX Power Keepers 93/108 Rare Holo ex
Stage 1 Pokémon
Evolves from: Baltoy
Poke-power
Cosmic Power
Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition.
-
Weakness
+20
-
Resistance
-
Retreat Cost
Diamond & Pearl—Great Encounters 15/106 Rare
Claydol
HP
90
Antique Magic
Put 3 damage counters on any Pokémon (both yours and your opponent's) in any way you like.
Synchro Attack
30
If the Defending Pokémon has the same remaining HP as Claydol, this attack's base damage is 90 instead of 30.
Stage 1 Pokémon
Evolves from: Baltoy
-
Weakness
+20
-
Resistance
-
Retreat Cost
Platinum—Supreme Victors 22/153 Rare
Claydol
HP
90
Rapid Spin
30
Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Rock Smash
60+
Flip a coin. If heads, this attack does 30 more damage.
Stage 1 Pokémon
Evolves from: Baltoy
-
Weakness
×2
-
Resistance
-
Retreat Cost
Black & White—Dragons Exalted 64/124 Rare