Black & White—Plasma Storm
Looking for a Fire-type alternative to Zapdos-EX? Check out the Team Plasma Pokémon Moltres-EX (14/135)! It's Destructive Flame attack can keep the Defending Pokémon from getting up to speed. Then, Moltres-EX's Power Flame does up to 120 damage, just like Zapdos-EX's Powervolt attack.
Give your opponent the chills with Articuno-EX (25/135), a Team Plasma Pokémon with two cool attacks. Frost Prison is definitely something to build toward—when one Team Plasma Energy is attached to Articuno-EX, the attack Paralyzes the Defending Pokémon every turn!
Mix up your game with Magnezone (46/135), a Team Plasma Pokémon. Magnezone’s Dual Brains Ability lets you play 2 Supporter cards in a single turn, giving you more flexibility and options. You can also create a little chaos with Magnezone’s Gyro Ball attack, where—after damage has been dealt—each player switches his or her Active Pokémon with one of his or her Benched Pokémon!
Let Zapdos-EX (48/135) provide the jolt your next Lightning deck needs. This Team Plasma Pokémon can keep attacks at bay with its Agility Attack, then start shocking the Defending Pokémon for 120 damage with Powervolt... provided Zapdos-EX has any Plasma Energy attached to it!
Strike with Crobat's (55/135) Ultra-Toxic Fang attack, which Poisons the Defending Pokémon and puts 4 damage counters on it each turn. After every turn the Defending Pokémon will take 60 damage!
Lugia-EX (108/135) has the distinction of being both a high-HP Pokémon-EX and a Team Plasma Pokémon, with a tough attack that requires Plasma Energy. But what will really grab deck builders’ attention is Lugia-EX’s Overflow Ability, which will let you take an extra Prize card when that Pokémon’s attack Knocks Out your opponent’s Pokémon!
Take aim at the Defending Pokémon with Hypnotoxic Laser (123/135)! This Trainer-Item card not only Poisons the Pokémon but also puts it to sleep with a coin flip. Use it when the Virbank City Gym Stadium card is in play for even greater effectiveness—it adds 2 damage counters to any Poisoned Pokémon between turns.
With the arrival of the new Trainer-Item card Dowsing Machine (128/135), it’s getting hard to choose which ACE SPEC card to include in your next deck! Dowsing Machine lets you discard any 2 cards and put a Trainer card from your discard pile into your hand (but make sure you have 2 cards to discard—if you don’t, you can’t use Dowsing Machine). Need an extra Professor Juniper card? Want to fetch a Pokémon from your deck with an Ultra Ball you’ve already used? Get it back with Dowsing Machine!