Once during your turn (before your attack), if Salamence is your Active Pokémon, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Salamence is affected by a Special Condition.
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Salamence during your opponent's next turn.
The Pokémon Company International is not responsible for the content of any linked website that is not operated by The Pokémon Company International. Please note that these websites' privacy policies and security practices may differ from the Pokémon Company International's standards.